Animations Download BEST
Even though the library provides you a few helper classes like the animated class to get you up running quickly, you can directly use the provided animations keyframes. This provides a flexible way to use Animate.css with your current projects without having to refactor your HTML code.
The animate__animated class has a default speed of 1s. You can also customize the animations duration through the --animate-duration property, globally or locally. This will affect both the animations and the utility classes. Example:
Notice that some animations have a duration of less than 1 second. As we used the CSS calc() function, setting the duration through the --animation-duration property will respect these ratios. So, when you change the global duration, all the animations will respond to that change!
Notice that animate__infinite doesn't use any custom property, and changes to --animate-repeat will have no effect. Don't forget to read the best practices section to make the best use of repeating animations.
You should avoid animating an element just for the sake of it. Keep in mind that animations should make an intention clear. Animations like attention seekers (bounce, flash, pulse, etc) should be used to bring the user's attention to something special in your interface and not only as a way to bring "flashiness" to it.
It doesn't mean that you should avoid adding playfulness to the interface, just be sure that the animations are not getting in the way of your user and that the page's performance is not affected by an exaggerated use of animations.
Even though Animate.css provides utility classes for repeating animations, including an infinite one, you should avoid endless animations. It will just distract your users and might annoy a good slice of them. So, use it wisely!
All the Animate.css animations include a CSS property called animation-fill-mode, which controls the states of an element before and after animation. You can read more about it here. Animate.css defaults to animation-fill-mode: both, but you can change it to suit your needs.
Since version 3.7.0 Animate.css supports the prefers-reduced-motion media query which disables animations based on the OS system's preference on supporting browsers (most current browsers support it). This is a critical accessibility feature and should never be disabled! This is built into browsers to help people with vestibular and seizure disorders. You can read more about it here. If your web-thing needs the animations to function, warn users, but don't disable the feature. You can do it easily with CSS only. Here's a simple example:
Most of the Animate.css animations will move elements across the screen and might create scrollbars on your web-thing. This is manageable using the overflow: hidden property. There's no recipe to when and where to use it, but the basic idea is to use it in the parent holding the animated element. It's up to you to figure out when and how to use it, this guide can help you understand it.
Animate.css v4 brought some improvements, improved animations, and new animations, which makes it worth upgrading. However, it also comes with a breaking change: we have added a prefix for all of the Animate.css classes - defaulting to animate__ - so a direct migration is impossible.
Animate.css supports the prefers-reduced-motion media query so that users with motion sensitivity can opt out of animations. On supported platforms (currently all the major browsers and OS, including mobile), users can select "reduce motion" on their operating system preferences, and it will turn off CSS transitions for them without any further work required.
Pull requests are the way to go here. We only have two rules for submitting a pull request: match the naming convention (camelCase, categorized [fades, bounces, etc.]) and let us see a demo of submitted animations in a pen. That last one is important.
The quality of the icon design is very high, with animations that generally contribute positively to the purpose of the icon. The library is growing, and the team are responsive to requests & feedback.
Animating is an iterative process. Spine provides numerous tools to shape and refine your 2D animations. Bend and deform images with mesh skinning/weights, adjust timing with the dopesheet, visualize motion with ghosting, pose your characters with inverse kinematics, create pseudo 3D effects, and much more.
Spine doesn't stop at designing beautiful animations. Export your 2D skeletal animation data, then use our runtime libraries to load and display your animations in your game, just as they do in Spine. We provide runtimes for nearly every major game toolkit and programming language.
HomeWater CycleThe Water Cycle - Animation The Water Cycle - Animation Type: VideoAudience: Informal, Formal, GeneralStandards: ESS2.CKeywords: evaporation, condensation, groundwater, animationsSummary: This animation shows the entire process of the water cycle throughout the course of a day. Download VideoVideo Description: See a day in the life of the water cycle. The sun rises, begins to heat the oceans, lakes and rivers and provide energy for plants to give off water vapor through transpiration. That vapor rises into the atmosphere to form clouds, which can be moved by the wind over long distances, and eventually resulting in rain or snow. That precipitation infiltrates into the ground, or runs off the land to return to the ocean.
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Many effects use CSS3 features such as transitions, transforms and animations. Old browsers that don't support these features may need some extra attention to be certain a fallback hover effect is still in place.